Oct 04, 2007, 09:46 PM // 21:46
|
#1
|
Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
|
Petition: Make all allies self-res like GWEN!
Okay, so there are a lot of missions, quests, etc. where a certain NPC has to survive in order to complete it. That's one thing. But I'm going to use Raisu Palace as an example, since that is what provoked this post.
You have to choose 2 of about 8 different NPC's to help with the mission. Based on your choices, certain groups of Shiro'ken will be closed off and can't attack you. But if either of the NPCs die, you're screwed.
The point of this post is that in GWEN, all your allies re-res themselves automatically. now, if it's a mission or something like where Togo and Mhenlo must survive, and if one of them dies, I see why they couldn't self-res. But as for the NPC's that it doesn't say REQUIRED to live? They should res. It's not fair if they die and don't res (plus you can't use your own resses on them) and have to fight more monsters and fail. This should be fixed ASAP!
Last edited by Tender Wolf; Dec 24, 2007 at 05:28 AM // 05:28..
|
|
|
Oct 04, 2007, 09:50 PM // 21:50
|
#2
|
Debbie Downer
Join Date: May 2006
Profession: N/Me
|
Quote:
Originally Posted by Tender Wolf
You have to choose 2 of about 8 different NPC's to help with the mission. Based on your choices, certain groups of Shiro'ken will be closed off and can't attack you. But if either of the NPCs die, you're screwed.
|
No, it just takes longer to complete the mission. The time limit in Normal Mode is 30 minutes; it can easily be beaten in about 15 minutes.
Really, does Guild Wars need to be easier?
|
|
|
Oct 04, 2007, 09:59 PM // 21:59
|
#3
|
Desert Nomad
|
Quote:
Originally Posted by Zinger314
No, it just takes longer to complete the mission. The time limit in Normal Mode is 30 minutes; it can easily be beaten in about 15 minutes.
Really, does Guild Wars need to be easier?
|
In kind of this .... imo yes ..
I find it silly, that you are unable to NPC's with your skills, even when they count as "allies" and there is no Restriction that says, that NPC X, Y and Z have too survive ...
That you can't res NPC's which have to survive find i logical , because ocne they die, U've simple failed ... but really, things, where you've not the restriction, that somethign special has to survive, it should be able to res anything and everybody, regardless if now a player, or an npc... anything other I would also consider to be a "wanted" bug XD
And when I think, this change hsould be only done for normal Mode, in hard Mode it stays then, how it is, with unrezzable NPC's ...
|
|
|
Oct 04, 2007, 10:04 PM // 22:04
|
#4
|
Ascalonian Squire
Join Date: Dec 2006
Location: East Sussex, England
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
|
To be honest, I don't think the game needs to be made any easier than it already is. The auto-resurrected allies really make GW:EN a lot easier. If those allies died permenantly, the whole game would be tedious as you'd spend ages doing something only to have the NPC die and cause a mission wipe, causing you to attempt it again. The situations in the other games are easy enough without having resurrectable NPC's.
|
|
|
Oct 04, 2007, 10:13 PM // 22:13
|
#5
|
Desert Nomad
|
/signed
Allowing allies to die (thus forcing one to restart the whole mission) doesn't make the game more challenging, it just makes it more repetitive and annoying. Increase the challenge in other ways, I'm in favor of that, but this was one of GWEN's better refinements and should be carried over to the previous chapters.
|
|
|
Oct 04, 2007, 10:14 PM // 22:14
|
#6
|
Frost Gate Guardian
Join Date: Apr 2006
Location: Beating Nightfall for the N-th time -_-
Guild: Tactical Error [Stop]
Profession: N/
|
Ummm... since when are you "screwed" if you lose one of the NPCs in Raisu? All the NPCs do is allow you to skip parts of Raisu to save time, and if you're not doing too well fighting Shiro'ken, DP I suppose. The big advantage to keeping them alive is for that very purpose. Implementing this would make the mission even easier than it already is. Additionally, it isn't a bug, it's a game mechanic. The only time I could see this being reasonable is if you're talking about 16-man missions like Vizunah or Unwaking Waters.
|
|
|
Oct 04, 2007, 10:28 PM // 22:28
|
#7
|
Krytan Explorer
Join Date: Mar 2007
Location: Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...
Guild: [KCOR]
Profession: Mo/
|
I'm thinking of Togo and Mhenlo attempting to tank in Tannakhi Temple. That is so frustrating. But since the whole point of the mission is that they survive, it wouldn't make sense for them to either auto-res or allowing us to res. It would just be nice if they acted more like monks in that mission.
/unsigned
|
|
|
Oct 04, 2007, 10:33 PM // 22:33
|
#8
|
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
|
Nightfall was similar where the NPC wasn't in your party window and if it died it wasn't the end of the mission.There is another alternative just remove them from the party window.
|
|
|
Oct 04, 2007, 10:35 PM // 22:35
|
#9
|
Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
|
The auto-ressing NPCs is just stupid, you don't even have to care about your allies in GW:EN because they'll just be right back even if they die with no impact on you at all. Take Frostmaw's for example, you get four NPCs that will take the brunt of the damage while you kill everything. Where is the challenge?
|
|
|
Oct 04, 2007, 10:39 PM // 22:39
|
#10
|
Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
|
Quote:
Originally Posted by Tender Wolf
The point of this post is that in GWEN, all your allies re-res themselves automatically. now, if it's a mission or something like where Togo and Mhenlo must survive, and if one of them dies, I see why they couldn't self-res. But as for the NPC's that it doesn't say REQUIRED to live? They should res. It's not fair if they die and don't res (plus you can't use your own resses on them) and have to fight more monsters and fail. This should be fixed ASAP!
|
Aww, I thought you had gotten it all out of your system, but here you are. Back again with another gripe because YOU can't manage something in the game. And if it's too hard for YOU, then it must be too hard for everybody else, right?
Instead of whining to have the game changed to suit your poor builds, why don't you just post what you are trying to do and ask for some advice?
|
|
|
Oct 04, 2007, 10:49 PM // 22:49
|
#11
|
Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
|
Umm no.. bad idea.
/unsigned
|
|
|
Oct 04, 2007, 11:09 PM // 23:09
|
#12
|
Wilds Pathfinder
Join Date: Dec 2005
Guild: Lucky Crickets[Luck]
Profession: N/Me
|
/unsigned.
It's good the way it is in my opinion.
|
|
|
Oct 04, 2007, 11:17 PM // 23:17
|
#13
|
Jungle Guide
Join Date: Mar 2006
Guild: The Hand of Omega [WHO]
Profession: E/
|
erm no
/notsigned.
Even without heroes all the missions in Factions are henchable, with heroes they're just plain easy with the right build. I did Tahnaki Temple last night just to cap the seventh bound spirit's elite and it was almost boring... -.-
|
|
|
Oct 04, 2007, 11:48 PM // 23:48
|
#14
|
Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
|
Wow lol I see all these hardcore players who always complain that hard mode is for noobs and that they want a god mode level or something like that and now I hear people complaining about normal mode lol.
|
|
|
Oct 04, 2007, 11:48 PM // 23:48
|
#15
|
Frost Gate Guardian
Join Date: May 2006
Location: England
Guild: Anthems to the Welkin at [Dusk]. 2 man guilds are king.
Profession: N/Me
|
It suited the fast pace of GWEN but as many above, I don't see the need to make the game any easier. Losing a vital npc is an irritation, but it only happens occasionally and can be avoided if you know what you're doing in a mission and remember you have to watch them.
Can see where you're coming from but..... no.
|
|
|
Oct 05, 2007, 12:17 AM // 00:17
|
#16
|
Hall Hero
|
I would like to say that there is no greater frusteration than losing track of an NPC near the end of a mission, and seeing him leeroy and drop. argh.
|
|
|
Oct 05, 2007, 01:38 AM // 01:38
|
#17
|
Hall Hero
Join Date: Aug 2005
Profession: E/
|
/notsigned
That was one of the biggest design flaws of GW:EN. It make dungeons have no challenge. I mean, there is literally no way to fail (you can just grind it out, even with 60% dp). What's the point of success if its guaranteed?
|
|
|
Oct 05, 2007, 02:04 AM // 02:04
|
#18
|
Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
|
Reminds me of doing Ruins of Surmia in hard mode. Get all the way to the end, clear the Charr from the distorted place, and suddenly, Rurik's name goes gray. Running around for 10 minutes trying to find him, and when we find him, he just happens to be in the middle of 3 groups of Charr. GG Rurik, GG mission.
Btw....
/notsigned
|
|
|
Oct 05, 2007, 02:05 AM // 02:05
|
#19
|
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
|
I can see some areas where being able to res NPC's or other team members( Vizunah Square, Unwaking Waters and the seer for examples) would make perfect sense.
However auto-resing would be a stupid idea.
Its the equivilent of adding an imortal NPC to aid you on missions.
|
|
|
Oct 05, 2007, 03:16 AM // 03:16
|
#20
|
Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
|
Quote:
Originally Posted by HawkofStorms
/notsigned
That was one of the biggest design flaws of GW:EN. It make dungeons have no challenge. I mean, there is literally no way to fail (you can just grind it out, even with 60% dp). What's the point of success if its guaranteed?
|
It's not real success though. It's a game.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 11:38 PM // 23:38.
|